Our options are Charmer on the left side of the tree, a skill that increases the ability to distract armies and gives a bonus to seduction at the second rank or the skill of Entertainer on the right side of the tree, which increases the ability of the Shirabyoshi to oversee generals and at the second rank give a bonus to distracting armies. Raise the spirits of our allies and cause misdirection to our foes. Even the most cynical and callous man can find his guard lowered. "A fine cup of tea or sake with a young woman can take away the world's troubles. "It most certainly can not" agreed Mitsukazu. "A proper cup of tea can never be rushed." "There are many ways to do this, but you have, I think, a true talent for drinking conversation." "A man must be put at his ease, his guard lowered, before you can complete your task" instructed Mitsukazu. Mimi has reached rank 2, while most Shirabyoshi only really become useful around rank 3, as the cost to reward benefit of the lower ranks is quite poor (although this is true of almost all agents). Our Shirabyoshi in Kyoto has ranked up, her skills honed with constant practise and continued service. You have talent and serve the Taira well.
"If you can make a man believe your idea is his own, he will move mountains to achieve it. A gentle approach is better for manipulating a man" "Mimi, you are much to direct with your approach. A mighty bonus indeed and one that can deal far more damage than you might think. If we complete this, our units will cause an additional -2 morale penalty to any enemy units engaged in melee combat with them. In this case, the game wants us to use our Monomi to sabotage an enemy army, dealing casualties and preventing them from moving that turn. If you don't use abilities of certain agents, the game will often give you a mission to give you additional incentive to use those agents in a new way. Nakamitsu found these rumours very interesting indeed. Stories told to whip men into a frenzy against the Taira by their masters had unintended consequences, as outrage for those who consorted with evil forces could just as easily be turned into fear of those who commanded the supernatural. Rumour had spread throughout Japan as men talked of the ghosts and demons that did the Taira's will.
Wakasa is rapidly approaching a full stack of levy, so we should be able to attack soon. Wakasa needs to not only be able to repel any attacks, I want to expand outwards from it, as the adjacent province is not only wealthy, but has troop production facilities that would make it an exceptional addition to the Taira empire. While we slightly bolster Tomomori's forces in Totomi with a few new archers, once again Wakasa receives the bulk of our troops, with 2 new Levy. With our income split roughly 50/50 between infrastructure investments and troop recruitment, our mobilisation rate has slowed down significantly. Soon their numbers would be sufficient to bring more people under their protective wing and ensuring the prosperity that only security could provide. Between her garrison and her armed forces, a full two thousand men stood ready to defend the Taira people from those in Japan that would harm them. Wakasa, once a sparse and sleepy province, had been transformed into a staging area for the new Taira forces with each day bringing new men under arms. Realm Divide sure does simplify the politics in this game! Since I assume that everyone who doesn't have a Taira flag is hostile, this won't change our game plan much. We have run into another two clans which immediately declare war upon us. "They will regret taking such rash action against us." "Our walls and armies will see all our people safe" responded Munemori. "My Lord, more traitors join the rejection of Emperor Antoku and swear destruction of the Taira!" announced the attendant.